/*
 * AIBaseState.cpp
 *
 *  Created on: Sep 1, 2017
 *      Author: gaoyi
 */


#include "AIBaseState.h"

void AIBaseState::MoveSuccess(Creature* pCreature, AIData* pAIData)
{
	if (pCreature == nullptr || pAIData == nullptr) return;
	LogDebugFmtPrint("NoneState::MoveSuccess: cid-%ld", pCreature->GetCid());
}

void AIBaseState::MoveFailed(Creature* pCreature, AIData* pAiData, int failedReason, Creature* pOtherCreature)
{
	if (pCreature == nullptr || pAiData == nullptr) return;
	LogDebugFmtPrint("NoneState::MoveFailed: cid-%ld", pCreature->GetCid());
}
